GE 'Tree'
E*Trade 'Baby Trading', 'Baby Banking'
FedEx 'Carrier Pigeons'
Hoover 'Spill', 'Dogs'
Mini 'Pinball'
Nike Jordan 'Engine'
Trojan
Smirnoff Ice
Gecko Takes Animation Award at VES...
AXE 'Rolling'
Coca-Cola 'The Greatest Gift'
Sprite 'Spa TV'
Dodge Trucks ‘Focus Group'
FedEx 'Stick'
Geico Direct
American Chemistry Council
Pepsi 'Sumo'
Miller 'Labels'
GMC Mos Def 'Poetry'
Cingular Wireless
Baileys Irish Cream
Ambien
Bacardi
Skittles
Maryland Lotto
Harvard Pilgrim Health Care
Choice Hotels International
Nascar
 
Framestore NY has created two spectacular, funny takes on household disasters for Hoover. For Spill and Dogs, the Framestore NY creative team drew on their extensive 2D, 3D, and compositing experience to minutely detail what happens when a drop of red wine hits a snow white carpet, and metaphorically represent what happens every time a dog shakes itself off. 

"The team at Martin Williams really wanted things to be colourful and funny," says Murray Butler, Visual Effects Supervisor and Lead Flame Artist at Framestore NY. "We took them at their word. These spots are certainly a bit of a departure for Hoover, but everyone is very happy with the results."

Mother of All Spills
True to its title, Spill opens in a pristinely white room where a beautiful woman is reading a magazine. Reaching a bit too energetically for her glass of red wine, the woman causes the ruby liquid to slosh around which in turn sends a single drop cascading over the rim of the glass. Descending towards the white shag carpet, the drop explodes ferociously into millions of tiny red droplets, sending stains billowing across every tendril of carpet and erupting into a ruby red vision. Fortunately for the clumsy woman, the shadow of the Hoover SteamVac All-Terrain quickly descends over the red stain, removing any trace of its existence.

"We worked hard to achieve this sort of exponential reaction from a single drop into a catastrophe," says Butler. "We took careful note of the angles that we needed to match for the most realistic effect. For ultimate realism, we actually used an HD camera to shoot the initial impact of the drip at approximately 2000 frames per second. We then brought that super high-speed live action together with the CG spill we created using SideFX Houdini. We used Autodesk Flame and Sapphire Sparks to add light effects, lens flares, and camera shake to heighten the mood. All the drips in the spill are CG, but in the next shot, they are live action. I think it's safe to say that no one would be able to tell the difference, which is a testament to our animators."

The perfectionist Framestore NY team also filmed powerful blasts of compressed air across the carpet at super high-speed, allowing them to include a blast blowing back the carpet fibres. The effect is both astonishing and amusing.

Framestore NY artist Andy Walker commented, "With nine CG wine-based shots to deliver in a very short turnaround, from detail shots, droplets, to full screen tumultuous cascading wine, we chose to create our fluid simulations using custom designed, fluid choreographing tools, rather than the "hit and hope" physical simulation technique available out of the box. This allowed us to accommodate both minute and dramatic changes in concept and direction right up to the deadline. We utilized Mentalray's excellent ray tracing power to make wine which held its own side by side with practical effects, giving us the ability to accurately, physically match the look of the wine and heavy depth of field."

To the Dogs
In Dogs, an immense, shaggy, and dripping wet Newfoundland lumbers into the same pristine white room before deciding to shake off the excess moisture on his luxuriant coat. As he goes into full shake, however, the gentle giant explodes into a dozen or so much smaller, blacker version of himself, all of them accompanied by floating tufts of hair. Just as the playful puppies begin to lay waste to the room, however, they are gently lifted skyward by the bright red Hoover logo, returning the room to its original spotless state.

"Initially, the client wanted to do the dog's transformation entirely in 3D," says Butler. "We had a look and decided it would be both cheaper and faster to shoot real dogs, and then move on from there. The only way to get the dog to shake was to keep wetting him down. Once we got the right shake, as it were, we used a grease pencil to draw his shape and the directions that his shake would logically go in."

In order to create a realistic representation of the puppies "spraying" across the room, the Framestore NY team donned black gloves and gently tossed the small dogs in appropriate directions, then marked the carpet where each landed. Put your mind at ease, though; no dogs were harmed in the creation of this spot.

"We used a stuffed dog for the most extreme positions in the frame," says Butler. "We were very careful with the cute little dogs and didn't want anyone to get hurt. We also shot a great deal of hair-like fibres against greenscreen. We used Flame's particle generator to augment all these wispy strands in the air."

For the concluding shot, which sees the little dogs rising up into the sky, harnesses were initially proposed, only to prove too uncomfortable for the dogs. Eventually, the dog's trainers put on green gloves and simply help the small dogs up. A fan beneath the scene created that appropriate effect, and gave the canines a definite thrill:

"We moved them around playfully," says Butler. "After a while, they started to really like the action."

The end sequence for this campaign was created by Superfad.