GE 'Tree'
E*Trade 'Baby Trading', 'Baby Banking'
FedEx 'Carrier Pigeons'
Hoover 'Spill', 'Dogs'
Mini 'Pinball'
Nike Jordan 'Engine'
Trojan
Smirnoff Ice
Gecko Takes Animation Award at VES...
AXE 'Rolling'
Coca-Cola 'The Greatest Gift'
Sprite 'Spa TV'
Dodge Trucks ‘Focus Group'
FedEx 'Stick'
Geico Direct
American Chemistry Council
Pepsi 'Sumo'
Miller 'Labels'
GMC Mos Def 'Poetry'
Cingular Wireless
Baileys Irish Cream
Ambien
Bacardi
Skittles
Maryland Lotto
Harvard Pilgrim Health Care
Choice Hotels International
Nascar
 
We've all heard about "tree huggers," those environmental activists determined to save humankind by saving Mother Earth, but how about vice versa?. To create a lush, realistic, and decidedly human-loving tree, the effects artists at Framestore NY reached deep into their bag of tricks. Asked by ad agency BBDO to make the scenario a believable one for a new spot highlighting GE "green" products that reduce both energy use and greenhouse gas emissions, the Framestore NY team knew they had their work cut out for them.

"We performed a variety of movement tests early on in the process, just to get the right personality for the tree," says James Razzall, Executive Producer at Framestore NY. "With a photorealistic, moving tree, there is a fine creative line that has to be walked. It can't look like a crazy tentacle alien creature from a horror film, but it also can't be all cuddly like a cartoon character. We wanted it realistic, but we had to take it beyond simple realism to get the right look."

Directed by Traktor, the spot opens with a lush, yet lonely oak tree in the middle of a verdant field. To the strains of tango-like music and the woody groans of the tree uprooting, the tree begins a centipede-style cross-country march. Moving slowly yet steadily towards civilization, the tree pauses, then scampers across a road before coming upon a spacious-looking home. Peering in the windows, the immense oak sees a multitude of "green" GE products, including kitchen appliances, laundry machines, and solar panels. Seemingly overcome, the tree envelopes the house in a huge embrace, leading a farm hand to sniff and say "House hugger!" The spot is informative, amusing, and entirely photoreal.

"We really pushed ourselves on this one," says David Hulin, Director/Head of 3D, Framestore NY. "We went beyond our comfort zone to make the tree seem real, because we believed it would make the spot that much more funny. We wanted to keep the tree looking like a tree until the very end, when the hug would imbue it with some more human qualities. In order to pull of that hug, we had to give the tree very long "arm" branches, then reverse engineer them back into looking like a real oak tree. And that wasn't all. Traktor shot the live action just outside of San Francisco, which made for some beautiful vistas, but we actually ended up having to 'reurbanize' the landscape with extra houses. And that was aside from creating a very complex hero character in CG. This was a challenging job."

The live action shoot was supervised by Hulin and fellow Framestore NY artist Murray Butler, and actually involved a puppeteered, animatronic tree. While the puppet tree provided great reference for the animators, and does appear in a couple of the spot's final shots, the vast majority of the shot stars Framestore NY's fully animated 3D tree.

"We used the animatronic for the initial shots where the roots are coming up through the earth and the tree is coming to life," says Hulin. "It was an excellent starting point and gave everybody a great point of reference, but we needed 3D animation to get the movement right. In the end, our 3D tree stood up very well, especially for the close-up shots. This was an excellent marriage of CG and animatronics."

A tight schedule and an incredibly complex tree further enhanced the already challenging job. Says Razzall:

"This tree had approximately 2.5 million leaves. There were 5.5 million branch sequences. We modeled a rough architecture for a tree with the ability to hug, with a general shoulder and head area that would let it nuzzle in, but that was really only the larger branches. All the extra detail was largely taken care of by a piece of proprietary software, written by our own Theo Jones, that essentially filled in all the rest of the smaller branches and leaves. The plug-in also gave the leaves the ability to move and rustle as if they were blowing in the wind. That software was invaluable on this job."

While the team shot a variety of greenscreen elements that were later composited in Autodesk Flame, they also turned to the extensive Framestore NY archives for some elements:

"The schedule was so tight that we didn't have time for all of our greenscreen elements," says Hulin matter-of-factly. "We relied on our effect reel that we've accrued over the years to embellish some of the spots. We did a lot of work on this job besides the tree, including creating the hero house and dressing it into the set. Murray did a lot of work with our CG team to fully integrate the house into the scene. The eventual rendering amounted to about 1 gigabyte per frame, which took about 24 hours to render. That gives you some sense of the complexity of this job. We're very happy with the results."